![]() Arcana (INT) : You will probably be leaving this up to other party members.Skills: Unfortunately the warlock only gets to pick two skills from their not-so-good Skill pool: Pact of the Blade gives you automatic proficiency with the weapon you conjure and the Hexblade Patron gives you medium armor and shields. Weapon/Armour Proficiencies: Light armor and simple weapons is likely good enough for your warlock. A proficiency in WIS saves helps mitigate the fact that WIS is a dump stat for most Warlock builds. Saves: CHA saves are only really present at higher levels. ![]() Hit Points: A d8 hit dice, lack of healing spells, and low AC make the warlock’s survivability something to be desired. WIS: Can help with WIS saves and Perception.ĬHA: This is the most important stat for the warlock, pump this as high as you can. Warlocks need CHA and nothing else is critically important.ĭEX: Warlocks get proficiency in light armor so pumping DEX is the best way to increase AC.ĬON: More hit points and better CON saves make the warlock less squishy. Urchin: If you don’t have a rogue, grabbing proficiencies in Sleight of Hand and Stealth can help your party’s chance of staying sneaky.Ībility Score Increases (ASI) at 4th, 8th, 12th, 16th, and 19th level.Sailor: Perception is the most important skill in the game, taking this background can help balance out the low WIS modifier.Guild Artisan: Insight is always great, even if you have a low WIS. ![]()
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